Creative and detail-oriented 3D Modeling Artist with 3 years of professional experience in creating high-quality models for games, animations, and visualizations. Proficient in industry-standard tools such as Blender, Maya, ZBrush, and Substance Painter. Skilled in hard surface and inorganic modeling, UV mapping, texturing, and rendering. Strong understanding of topology, form, and real-time asset optimization. Proven ability to work collaboratively in fast-paced production environments, delivering assets that meet artistic and technical requirements